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Update #3
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Update #3
Friday once again...
Shaun's connection isn't working so I have to post update, but got no idea what to post, maybe Shaun will give more info when he's back.
This is.. water (obvious one, isn't it?). Water transparency depends on angle, if you look straight down it's 70% transparent, but as angle decreases/increases (depends which way you look from) it becomes less transparent.
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You can also zoom in/out
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Hm.. Update looks bit.. Crappy, I guess I'll post random screeny:
[You must be registered and logged in to see this image.]
Also I hope this cookie will calm you down so you won't be angry for lack of info:
[You must be registered and logged in to see this image.]
#SHAUN's EDIT:
lol sorry everyone, my ISP did some maintenance for TOO long, so I got ripiz to do the update instead, I'll expand and talk about a bit more!
Ok in the first image, as you can see we've added in water. That is a still image, the water is animated and moves o.0
The second image is of the camera zooms we added ! sorry if the base character looks a little wierd right now lol, I'll make a range of custimzations for it when I finish with the alpha side of mapping.
uhhh thats inside one of the rooms of the academy o.0 I do admit that I could of done a much better job of that LOL but i'd rather spend more time on things that actually matter, such as the target range
Ok so sorry this update is a little short, these are just a few small things we've finished during the week (academy was already done..) But we have been working most of the week on terrain/terrain texturing and some founa. I made some cool trees, But I'm going to wait until I finish terrain design until I import them in. Which I hope is by next update!?
So you guys can expect a nice update next friday ^_^
Shaun's connection isn't working so I have to post update, but got no idea what to post, maybe Shaun will give more info when he's back.
This is.. water (obvious one, isn't it?). Water transparency depends on angle, if you look straight down it's 70% transparent, but as angle decreases/increases (depends which way you look from) it becomes less transparent.
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this link.]
You can also zoom in/out
[You must be registered and logged in to see this image.]
Hm.. Update looks bit.. Crappy, I guess I'll post random screeny:
[You must be registered and logged in to see this image.]
Also I hope this cookie will calm you down so you won't be angry for lack of info:
[You must be registered and logged in to see this image.]
#SHAUN's EDIT:
lol sorry everyone, my ISP did some maintenance for TOO long, so I got ripiz to do the update instead, I'll expand and talk about a bit more!
Ok in the first image, as you can see we've added in water. That is a still image, the water is animated and moves o.0
The second image is of the camera zooms we added ! sorry if the base character looks a little wierd right now lol, I'll make a range of custimzations for it when I finish with the alpha side of mapping.
uhhh thats inside one of the rooms of the academy o.0 I do admit that I could of done a much better job of that LOL but i'd rather spend more time on things that actually matter, such as the target range
Ok so sorry this update is a little short, these are just a few small things we've finished during the week (academy was already done..) But we have been working most of the week on terrain/terrain texturing and some founa. I made some cool trees, But I'm going to wait until I finish terrain design until I import them in. Which I hope is by next update!?
So you guys can expect a nice update next friday ^_^
Zaoshi- Admin
- Posts : 337
Join date : 2010-08-18
Age : 32
Location : Lithuania
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